Godfall Review – The Most Amazing Video Game

Godfall Review – You have played Godfall before. And that is a bold statement, perhaps because you literally have not played it before, because it is not out yet. But you played its key components before elsewhere. But I want to be clear, that is not a knock against this game.

Godfall is a title that feels like people have been ridiculing it for no good reason. And there is a gaming subset who are going to absolutely love this game, while others will be distracted by just how shiny it is. And not realize that suddenly they are pouring hours into a loot game.

Yep, it is one of those underneath the hood, then this is a Diablo like all melee-based destiny to game only with less bullshit, you know, that is not to say there is not law because there’s loads of that. And its mostly nonsense, but just in case here we go.

Godfall story

Two brothers get along well until they do not. So, they attack one another with their armies. One loses only he is down but not out. And while the world thinks or in the character you play as his dead, that is not the case and its orange job to rise, regain his army and take down his brother macris who is trying to become a sort of God who would rule everyone.

It is a fine wrapping for Godfall ideas, but honestly, it feels purposefully over the top which matches the gaudy shimmering art style and offer again, it sounds like I am down on the game and I am not the art style just does not gel with me at all.

It eventually does let you see a more naturalistic style but up front it is all gold shiny, and feels like the kind of place Dr. Evil would love to live. It is not my bag, but it does look gorgeous. It is pretty and it is executed phenomenally well.

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I spent all my time with the game favoring framerate and not only did I not spot a frame drop of sorts, it really does look stunning on a good 4k TV setup. Kudos is earned then for highlighting a game that I do not think could run this well all look this good on the last gen in that respect.


The biggest surprise Godfall has to offer though is the combat because this is the closest to god of war. I have seen a game get since Well, God of War, you can equip two weapons switchable with Triangle from long swords of great swords, jewel blades, pole, arms and Warhammers and they all feel incredible in your hands.

Godfall Skills

Godfall Skills

You can set up combos that make use of all manner of additional skills. but crucially, outside of the standard Melly combos, the skills all feel utterly badass to use and flashy to look at.

You can make use of a polarity skill, for example, to switch weapons at the right time. And there is an enormous upgradable skill tree that genuinely does seem to highlight a great amount of depth to the combat.


Your shield also offers more than just defense. There is a shield bash that stuns enemies, allowing you to hit them with a death blow while downed, you can throw the shield too. And there is so much going on here that the potential to get lost on a combo rabbit hole is very real.

You can target Godfall for not being particularly original. Indeed, the combat is God of War by way of the soul series, even offering the ability to upgrade or enchant your weapons, but you cannot fault it for offering a deep, brilliant feeling combat that gives some of the best feedback to the crunching melee attacks I’ve seen in quite a while.

Value Plates

Godfall - Value Plates

Another of the pillars to Godfall is the value plates that you can craft and where 12 in total, they appear to not only change the physical appearance of origin, but also changing from male to female depending on the plate you are wearing. Each of these has a specific trait making them akin to classes. Phoenix is Firebase for example, there is an earth one etc.

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You get the idea. As you would expect everything is incrementally upgradable. And these value plates are no exception to that rule. Only they use rare augments which must be used sparingly as they contain power usage. These give more boosts to your attacking capabilities and yet more customization; it takes some time to get them working for you and understanding the loadout system.

But again, the combo possibilities and use case examples are numerous. And it really does highlight depth of gameplay. That is impressive. What is less impressive is how dangerously close Godfall gets to an early grind state of all the games I would not want to compare anything to anthem is right up there.

Gating progress early on is never wise. And aping a game that did it poorly is even less smart. Very early on god fall will block your progress asking you to go and collect a certain amount of things which will unlock your path forward.

Now look, it is nowhere near as egregious as anthem and the combat and Godfall is so far superior. It is not going to bother most people, even though it often drops into a wave based enemy encounter. But I was a little surprised to see a naturally flowing game hooked me in this way and force me to go and spend time in previous areas to unlock trinkets.

It does just enough to not fall into too heavy a grind. But that is going to be something that’s very much player dependent. Some will not notice it, but there is a lot of repetition involved or baited by how good the combat is. Did I mention that the combat is really really Good.

Designed and Visuals

Godfall offers plenty of boss encounters they which are always a pleasure, even on the side missions when you are grinding for items that can be named enemy encounters, and they are wild, full of color and just exceptional fun.

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It is easy to forget how well designed and visually stylistic god fall is during these battles, but they are explosive situations with particles flying everywhere, enemies being summoned, all while you try to focus on the big bad in the center of the arena.

Truly the boss battles feel epic, and then there is an explosion of loot. And yes, this game puts Diablo to shame when it comes to that, which leaves God full in a bit of a strange spot. It has brilliant combat and stunning visuals. But under the hood, it is still one of those games.


It does not thrust multiplayer upon you. It is just there and it saves it for the end game if you want, but it feels like a solo adventure for large parts of the game. It will not be for everyone. Yet I found myself dying to go back every time I stopped.

The combat is just that good. And the draw of smashing enemies with such a thunderous force was always compelling. Yes, under it all. It is a grind-based loot game, but it is a very good one and it makes so few of the missteps its contemporaries make out of the box bar a few menu glitches.

This game does not need major loot overhauls. It does not need huge redesigns and it is not ashamed of what it is and it does what it intends very well. And because of all that god fall is kind of one of the biggest surprises of the year.